Black Ops4
2017 – 2019
Established the visual language for core game flow screens and executed UI implementation within Call of Duty’s proprietary engine. Conceptualized the visual direction and motion comps for the multiplayer menu, defining a foundation that extended across additional modes, including Blackout and Zombies.
Established the visual standard for a cinematic military aesthetic and led the development of player interactive menus, HUD elements, in-world screens. Contributed to post-launch content for Black Ops 3 and early visual exploration for Black Ops Cold War.
Designed near-future military vehicle HUD concepts to ensure seamless visual integration between 3D environment and user interface. Developed a modular UI component library by using Adobe illustrator, C4D, and After Effect to support variation requested.
Scorestreaks control screens shares the identity of militaristic vehicle HUD UI style. Additional overlays and screen textures added during the in-engine implementation to create depth and slight parallaxing.