Firefall

2019 – 2023

Conceptualized a wide range of Firefall assets and environments, including weapons, gears, vehicles, architecture, and related UI elements. Provided art direction and style feedback for outsourced 2D and 3D artists, overseeing the production of weapons ang gear to ensure consistency and quality.

Example of HUD design language applied to interactive 3D gameplay elements.

weapon01
weapon02
weapon03
weapon04

Firefall primary weapon concepts and corresponding reticle design. 

raticle01
raticle02
raticle03
raticle04
raticle05
raticle06
raticle07

Firefall website navigation concepts and background elements developed to guide the overall visual style and tech direction.

firefalltech01
firefalltech02
firefalltech03
Scroll to Top