Firefall
2019 – 2023
Conceptualized a wide range of Firefall assets and environments, including weapons, gears, vehicles, architecture, and related UI elements. Provided art direction and style feedback for outsourced 2D and 3D artists, overseeing the production of weapons ang gear to ensure consistency and quality.
Example of HUD design language applied to interactive 3D gameplay elements.
Firefall primary weapon concepts and corresponding reticle design.
Firefall website navigation concepts and background elements developed to guide the overall visual style and tech direction.