Black Ops4

2017 – 2019

Established the visual language for core game flow screens and executed UI implementation within Call of Duty’s proprietary engine. Conceptualized the visual direction and motion comps for the multiplayer menu, defining a foundation that extended across additional modes, including Blackout and Zombies.

Established the visual standard for a cinematic military aesthetic and led the development of player interactive menus, HUD elements, in-world screens. Contributed to post-launch content for Black Ops 3 and early visual exploration for Black Ops Cold War. 

bo4 aar 01
bo4 aar 02
select spawn concept
hud world marker
mainmenu beta01
mainmenu beta04
mainmenu beta03
mainmenu beta02

Designed near-future military vehicle HUD concepts to ensure seamless visual integration between 3D environment and user interface.  Developed a modular UI component library by using Adobe illustrator, C4D, and After Effect to support variation requested. 

bo4 vehicle 01
treyarch01
military vhud concept01
military vhud concept07
military vhud concept05
military vhud concept06

Scorestreaks control screens shares the identity of militaristic vehicle HUD UI style.  Additional overlays and screen textures added during the in-engine implementation to create depth and slight parallaxing. 

scorestreak ac130
scorestreak tank robot
scorestreak hellstorm
scorestreak dart
scorestreak tak5 v2
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